Blonde Princess Mood Swings
Blonde Princess Mood Swings
Blonde Princess Mood Swings hands the day to a wheel. She is in a mood, the wheel is spun, and what it lands on decides how you lift it.
Three things come up. Drawing is one, cooking is another, and getting her ready to go out with her friends is the third. None of them is a test: the point is doing the one she needs rather than the one you fancy.
It belongs to a small series built on exactly this idea with different characters, and it is the one most clearly built around the spinner itself; the entry starring Annie does not mention a wheel at all.
There is no clock and nothing to fail, so the only thing that changes between runs is which mood comes up first.
How to play Blonde Princess Mood Swings
Spin, read the mood, lift it
- Spin the wheel and see what mood she lands on.
- Draw with her if that is what will help.
- Cook something together if the mood calls for food.
- Get her ready for the walk in the park with her friends.
- Spin again when the mood turns.
Controls
Click or tap the wheel and whatever it puts in front of you. The producer lists the game as mobile ready.
Tips and strategy
Spin again rather than forcing an activity she is not in the mood for, since the wheel is free and the point is matching the mood. Finish an activity properly before the next spin: half-done is what leaves her where she started. Nothing here is scored, so there is no reason to hurry any of it.
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Frequently asked questions
How does the wheel work?
Spinning it changes her mood, and the mood decides which of the activities will lift it.
What can you do with her?
Draw, cook, and get her ready for a walk in the park with her friends.
How is it different from the Annie game?
This one is built around the wheel. The Annie entry has no wheel and names its dish, a mug cake.
Is it free?
Yes, free in the browser with no account and no payment.